Introduction

Hello there, welcome to my webpage, still under (perpetual) development.

This page will consist mostly of my hobbies and interests. This space serves a dual purpose: it's an avenue for others to explore these passions alongside me and a means for me to deepen my own understanding of these subjects.

My writings will often delve into the various thoughts and musings that captivate me. Furthermore, the content may oscillate between unrestrained streams of consciousness and detailed, technical insights into subjects that interest me.

About Myself

My name is Sam, I am a 23-year-old software engineer who recently graduated from the University of Arkansas with a degree in Computer Science.

My interest in early 2000s web design has inspired this project. The design intentionally mirrors the distinct styles and layouts from that era, blending nostalgia with functionality. As a result, this webpage is best viewed on a desktop, preferably on the Windows OS.

Latest Blog Post

Apr 2, 2024

Haven't posted here in a while, things have been fairly busy and frankly I haven't had much to write about either. However, there have been some interesting things that have arisen in the past couple weeks.

Firstly, Megayahtzee is a hit. More of a hit than I ever could have expected. You know, initially I began developing the game just for myself and a friend. We've played enough Yahtzee to the point where we wanted some added challenge, some new sort of technique or strategy that must be used. After creating the initial "alpha" version, I wasn't sure how much work I wanted to put into it anymore.

It got to the point where I didn't have much care to update it, even though it looked incredibly messy. About a week later, something made me want to work on it again, so I cleaned up the UI, fixed all of the bugs, and made it into a functional singleplayer game. I'm happy with the game at this point, so I share it with some friends... who share it with some friends.

It wasn't long before a small community formed around this game. I really only expected a couple people to play it maybe twice and forget about it, but no, many people enjoyed this game, and played it for hours! It wasn't before long that I started work on a leaderboard for the game, created custom rankings for different scores. There have been users that have even modded the game, one player wrote technical documentation over the permutations of all scoretypes, another player got a score which I initially thought was impossible.

All of this took me by complete surprise, but it was nice. It was refreshing to know that some silly web game I whipped up had the ability to form a small community. This experience gave me some perspective into how it goes for game developers. It's an interesting timeline, really. Even though it wasn't on a grand scale or anything, it was still nice, and it made me feel good.

Latest Simfile

Digital Kecak No.5 / Download

In collaboration with bmah, this chart offers an engaging yet demanding experience. Capping out at 171 BPM, the one-handed minijack patterns interspersed with one-handed trills will be leaving you in anticipation of a break.

This chart utilizes X-mod, so it is recommended that the player does not use C-mod to ensure the intended experience. In addition to the sheer difficulty of the patterns, the chart also features color theory to enhance the visual experience.